Classes & Abilities
Class & Ability Guide - Pick Your Weapon
Every class in Pitpike comes with its own ability pool, and you build a **6-slot loadout** from it before the match. Every class can auto-attack, every kit has answers - the question is what kind of fight you want to start. Here's the roster.
⚔️ Warrior - the frontline bruiser
The biggest health pool in the game and every hit lands **32% harder**. All of his strikes are physical, so silences do nothing to him - the only way to stop a warrior is to kill him first.
**Signature plays:** *Charge* into range, *Maiming Strike* to slash enemy healing, *Sanguine Strike* to heal off your own aggression, and *Execute* to delete anyone who dips low. Mirror Guard* bounces spells back at casters, and *Dreadful Bellow* sends whole teams running.
🥷 Rogue - the stealth assassin
Starts every round invisible and melts back into the shadows after 5 seconds out of combat. **Passive - Septic Blade:** every hit poisons the target, cutting their healing and movement speed. Builds **combo points** with strikes, then dumps them all into *Ruinous Strike*. **Signature plays:** open from stealth with *Arterial Cut*, lock them down with *Nerve Strike*, blind with *Deception*, *Nightstep* behind runners, *Kick* casters mid-spell - and when everything goes wrong, *Vaporize* sheds every curse and stun and vanishes on the spot.
🔮 Mage - the glass cannon
Fire and frost, **+30% damage on everything**, and paper armor. If nobody stops the mage, the mage wins. **Signature plays:** *Fireball* and *Volcanic Blast* for raw damage, the frost school (*Frostbolt*, *Glacial Shard*, *Glacial Burst*) to chill and freeze, *Woolen Curse* to sheep someone out of the fight, *Blink* to escape, and *Frozen Tomb* when you need to become literally untouchable.
💀 Warlock - death by a thousand ticks
Stacks damage-over-time until the target is rotting from four directions at once - *Wither*, *Creeping Torment*, *Malignant Curse*, *Searing Brand* - then finishes with *Havoc Bolt*. The DoTs keep killing you even after the warlock dies. **Signature plays:** *Fear* one enemy out of the fight, *Silencing Curse* another, *Soul Siphon* to drain life back, and *Pandemic* to keep the rot going forever.
✨ Healer - the reason your team is still alive Casts for **30% less mana** and heals for **20% more**. Fast saves (*Rapid Heal*, *Sacred Pulse*), big saves (*Grand Mending*, *God's Gift*), and stacking heals-over-time (*Renew*, *Wild Renewal*, *Living Blossom*). **Signature plays:** *Cascade Mending* bounces healing across the whole team, *Ring of Nature* drops a ground ward that heals and shields everyone standing in it, *Equalizer* links two allies and redistributes their HP, *Cleanse* strips the poison off your carry, and *Grasping Roots* pins whoever's chasing you.
🏹 Hunter - the untouchable marksman Every shot is **physical** - silences and interrupts simply don't work on a hunter. The only ranged auto-attack in the game: land a spell and the crossbow keeps firing on its own. **Signature plays:** kite with *Precise Shot* and *Deadeye Shot*, poison with *Venom Shot*, and finish with *Finishing Shot*. Anyone who closes the gap eats a *Web Net*; burst damage bounces off *Tortoise Guard*; *Disrupting Shot* shuts casters down from across the arena.
⚡ Shaman - the storm hybrid Fights in two elements at once. The lightning school (*Lightning Bolt*, *Molten Burst*, *Arc Lightning*) melts from range - but silence a shaman and the storm-charged claws (*Tempest Strike*, *Molten Lash*, *Storm Crash*) keep tearing anyway. **Signature plays:** *Hex* turns an enemy into a frog, *Spirit Wolf* outruns everyone, *Ethereal Shift* shrugs off a burst, *Wind Rend* interrupts, and *Renewing Wave* keeps the hybrid in the fight.
☠️ Deathlord - the fight comes to you An obsidian juggernaut with the second-biggest health pool and **zero escape tools** - because he doesn't run. Infects from range with two diseases: *Crimson Plague* sours all healing the target receives, *Wasting Frost* hobbles them. **Signature plays:** *Grave Chain* yanks runners back into the greatsword, *Rise of the Lords* raises two spectral lords to hound one victim, *Fountain of Youth* leeches life from everything nearby, *Freeze Bolt* ricochets through packed enemies, and *Null Shell* laughs at casters.
**Which class are you maining, and what's your 6-slot loadout?** Drop your builds below - and if you think something's overtuned, make your case.