Pit Pike Classes
10 champions, each with a fixed ability pool. You take up to 6 abilities from that pool into a match, so the same class can be built for pressure, control or survival. Every number below is read live from the game.
-
Warrior
Armored melee bruiser: charges into the fray, hits like a truck, cripples enemy healing and executes the wounded. Bleeds, slows and terrifies whole…
-
Rogue
Stealthy melee assassin: opens from the shadows, bleeds and stuns, and blinds prey with Deception. Every blade is poisoned - anyone the rogue…
-
Mage
Ranged fire & frost caster: melts foes with Fireball and Pyroblast, chills and freezes with the frost school, sheeps a target out of the fight and…
-
Warlock
Shadow-and-fel caster: rots foes alive with stacking damage-over-time (Corruption, Agony, Unstable Affliction, Immolate), then finishes with hard…
-
Healer
Keeps the team alive: fast and heavy direct heals, stacking heals-over-time (Lifebloom), a line-of-sight group heal (Chain Heal), shields and…
-
Hunter
Ranged crossbow marksman: kites with Steady and Aimed shots, poisons with Serpent Sting and finishes the wounded with Kill Shot. Nets and slows…
-
Shaman
Storm-caller who fights in two elements at once. Elemental: ranged lightning, lava and shocks that melt foes from afar (all magic - silence or…
-
Muji
A great feathered owlkin that channels the fury of moon and sun. Rots foes with astral dots (Moonfire, Sunfire, Stellar Flare), nukes them with…
-
Deathlord
An obsidian juggernaut in runic plate, dragging a frost-etched greatsword. Rots foes from 10m with two diseases - a Blood Plague that sours all…
-
Support
A warden of light who fights for the team by fighting. Reads the battle out of an open tome and bends it: everything the Warden throws at an enemy…